You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
163 lines
5.1 KiB
163 lines
5.1 KiB
2 years ago
|
import { AcGameObject } from "../ac_game_object/base.js";
|
||
|
|
||
|
export class Player extends AcGameObject {
|
||
|
constructor(root, info) {
|
||
|
super();
|
||
|
|
||
|
this.root = root;
|
||
|
this.id = info.id; // 人物id
|
||
|
this.x = info.x; // 人物坐标
|
||
|
this.y = info.y;
|
||
|
this.width = info.width; // 人物大小
|
||
|
this.height = info.height;
|
||
|
this.color = info.color; // 人物颜色
|
||
|
|
||
|
this.vx = 0; // 横纵方向的移动速度
|
||
|
this.vy = 0;
|
||
|
|
||
|
this.speedx = 400; // 水平速度初始速度
|
||
|
this.speedy = -1000; // 跳起的初始速度
|
||
|
|
||
|
this.gravity = 50; // 重力加速度
|
||
|
this.ctx = this.root.gamemap.ctx; // 获取canvas对象
|
||
|
|
||
|
|
||
|
this.direction = 1; // 1:向右 -1:向左
|
||
|
|
||
|
|
||
|
// 0:idle 1:向前 2:向后 3:跳跃 4:攻击 5:被打 6: 死亡
|
||
|
this.status = 3; // 人物当前状态(总共七种状态)
|
||
|
|
||
|
this.press_keys = this.root.gamemap.controller.press_keys; // 用户按下的所有键值
|
||
|
this.animations = new Map(); // 每个动作动画的配置
|
||
|
this.current_frame_cnt = 0; // 当前加载了多少帧
|
||
|
}
|
||
|
|
||
|
start() {
|
||
|
|
||
|
}
|
||
|
|
||
|
update_controll() {
|
||
|
let w, a, d, space;
|
||
|
// 两个用户使用不同的按键
|
||
|
if (this.id === 0) {
|
||
|
w = this.press_keys.has('w'); // 跳
|
||
|
a = this.press_keys.has('a'); // 左移
|
||
|
d = this.press_keys.has('d'); // 右移
|
||
|
space = this.press_keys.has(' '); // 停
|
||
|
} else {
|
||
|
w = this.press_keys.has('ArrowUp');
|
||
|
a = this.press_keys.has('ArrowLeft');
|
||
|
d = this.press_keys.has('ArrowRight');
|
||
|
space = this.press_keys.has('Enter');
|
||
|
}
|
||
|
|
||
|
// 0表示静止 1表示移动 3表示跳跃
|
||
|
if (this.status === 0 || this.status === 1) {
|
||
|
if (space) { // 攻击状态
|
||
|
this.status = 4;
|
||
|
this.vx = 0;
|
||
|
this.current_frame_cnt = 0;
|
||
|
}
|
||
|
else if (w) { // 如果按的是跳
|
||
|
if (d) {
|
||
|
this.vx = this.speedx;
|
||
|
} else if (a) {
|
||
|
this.vx = -this.speedx;
|
||
|
} else {
|
||
|
this.vx = 0;
|
||
|
}
|
||
|
this.vy = this.speedy;
|
||
|
this.status = 3;
|
||
|
this.current_frame_cnt = 0;
|
||
|
} else if (d) {
|
||
|
this.vx = this.speedx;
|
||
|
this.status = 1;
|
||
|
} else if (a) {
|
||
|
this.vx = -this.speedx;
|
||
|
this.status = 1;
|
||
|
} else {
|
||
|
this.vx = 0;
|
||
|
this.status = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
update_direction() { // 保证两个人物是对称的
|
||
|
let players = this.root.players;
|
||
|
if (players[0] && players[1]) {
|
||
|
let me = this, you = players[1 - this.id];
|
||
|
if (me.x < you.x) me.direction = 1; // 向右
|
||
|
else me.direction = -1; // 向左
|
||
|
}
|
||
|
}
|
||
|
|
||
|
update_move() {
|
||
|
this.vy += this.gravity;
|
||
|
|
||
|
// 改变x,y轴坐标
|
||
|
this.x += this.vx * this.time_delta / 1000;
|
||
|
this.y += this.vy * this.time_delta / 1000;
|
||
|
|
||
|
|
||
|
if (this.y > 300) {
|
||
|
this.y = 300;
|
||
|
if (this.status === 3) this.status = 0;
|
||
|
}
|
||
|
|
||
|
if (this.x < 0) {
|
||
|
this.x = 0;
|
||
|
} else if (this.x + this.width > this.root.gamemap.$canvas.width()) {
|
||
|
this.x = this.root.gamemap.$canvas.width() - this.width;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
update() {
|
||
|
this.update_controll();
|
||
|
this.update_move();
|
||
|
this.update_direction();
|
||
|
|
||
|
this.render();
|
||
|
}
|
||
|
|
||
|
render() {
|
||
|
// this.ctx.fillStyle = this.color; // 画布的颜色
|
||
|
// this.ctx.fillRect(this.x, this.y, this.width, this.height); // 画人物
|
||
|
|
||
|
let status = this.status;
|
||
|
|
||
|
if (this.status === 1 && this.direction * this.vx < 0) status = 2;
|
||
|
|
||
|
// 根据状态获取动画
|
||
|
let obj = this.animations.get(status);
|
||
|
if (obj && obj.loaded) {
|
||
|
if (this.direction > 0) {
|
||
|
let k = parseInt(this.current_frame_cnt / obj.frame_rate) % obj.frame_cnt; // 每5帧刷新一次
|
||
|
let image = obj.gif.frames[k].image; // 渲染第k张图片
|
||
|
this.ctx.drawImage(image, this.x, this.y + obj.offset_y, image.width * obj.scale, image.height * obj.scale);
|
||
|
} else {
|
||
|
this.ctx.save();
|
||
|
this.ctx.scale(-1, 1);
|
||
|
this.ctx.translate(-this.root.gamemap.$canvas.width(), 0);
|
||
|
|
||
|
let k = parseInt(this.current_frame_cnt / obj.frame_rate) % obj.frame_cnt; // 每5帧刷新一次
|
||
|
let image = obj.gif.frames[k].image; // 渲染第k张图片
|
||
|
this.ctx.drawImage(image, this.root.gamemap.$canvas.width() - this.x - this.width, this.y + obj.offset_y, image.width * obj.scale, image.height * obj.scale);
|
||
|
|
||
|
this.ctx.restore();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if (status === 4) {
|
||
|
if (this.current_frame_cnt === obj.frame_rate * (obj.frame_cnt - 1)) {
|
||
|
this.status = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.current_frame_cnt++;
|
||
|
}
|
||
|
}
|
||
|
|